A GURPS © science-fiction RPG campaign


Green Eggs and Hom takes place on a remote mining colony in the year 2400. The campaign unfolds in a TL8-TL9 "slow-tech" universe, where some high-technology is present, but is not readily available to the PCs. The Encyclopedia Galactica (representing over two years of obsessive work) is a Player Character (as opposed to player) reference to the universe of Green Eggs and Hom.
If you are a first time visitor and do nothing else, check out the Encyclopedia!

Last update 03/25/99:  Added Buzz's Session 1 game summary

Adventure Log
What has gone before...
Player Characters
Meet the crew

Miscellaneous Game Material
Game documents, assorted rules & edits, gaming links

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Hyperlink to
Encyclopedia Galactica 
GURPS © Science Fiction Roleplaying Supplement

 

Comments? Kudos?
Kevin Self
January 1999
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Copyright © 1999 by Kevin Self. All rights reserved.
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Miscellaneous Game Material

In Game Documents Out of Game Documents
Brint Orientation Brochure
Manganese Commodities Report
Brint Shutdown Notice
Titiania Norkin's Vidcom message (transcript)
Universe/Campaign Background (Abbreviated)
Character Creation Guidelines
House Rules for Campaign
Rumors overheard by PCs at game start

Maps

Maps of the Main Habitat Dome at the Brint Facility on Umbel's Stake.
(Some of these maps are >100KB and may load slowly)

Habitat Dome Level 1: Atmospheric control, vehicle pool
Habitat Dome Level 2: Habitation, commercial, food services
Habitat Dome Level 3: Administration, Security, Personnel, MIS

Assorted Rules and Edicts

Brint Vehicles

For simplicity's sake, assume that there are 4 vehicle classes: specks, bugs, mules, and bulls :) employed at the Brint facility. They correspond roughly to motorcycles, jeeps, pickups, and huge dumptrucks. Umbel's Stake, does have an atmosphere, and therefore hovervehicles. There are also specialized mining vehicles, to drill, scoop, etc. These are completely different skills from the driving vehicles below.

Speck class: On Umbel's stake, The "skeeter." Two-man hovercycle. Tricky to operate but very manuverable. Unpressurized.

Bug class: The "GP-2." 4 man jeep, hover or electric wheeled, depending on how rough the terrain is.

Mule class: The "grover" (Go ahead, Roll OVER). Wheeled, has cargo bed, also enough torque to pull trailers. Has a reputation for being a little top heavy. Has optional plow attachment. Has 6 connections to power vaccsuits, but cockpit can't be pressurized.

Bull class: Also known as a "Betty." Wheeled dump truck. Bed can be detached from cab. Range in size from common dump trucks to those huge monsters you see working in South American Strip mines.

As for defaults, per the B43, driving skills are all at -4 to each other. Mechanic is same skill for all electric wheeled vehicles, -4 for hovercraft if you know wheeled, and vice versa.

Atmospheric Exposure Damage

ConditionEffect
Breather only (0-3 min.)HT-1
Breather only (3+ min.)HT-1 per minute, STR-1 per minute
Breathing Polluted Air
Torn/Breached Suit
HT-2, STR-1 per minute; DX-1 for 1 hour afterward because of coughing.